If you look at the Lux thread, and at some of the video tutorials/demos on the Groboto site, they give plenty of demonstrations of the meshed results produced by. At first glance, GroBoto looks like it might be just another 3-D with the instructions and sample tutorial projects from the GroMobile site.

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How good is the geometry creation with booleans? Agreed, the results can be a bit heavy, but I don’t see them as significantly worse than handing around frozen sub-d surfaces. Will have a play around today I won’t be selling my Bonzai3D license just yet, but I find modeling in Groboto surprisingly productive, albeit a bit “different” UI environment.

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I’m more than willing to pay it in order to have access to Groboto’s tools. There’s been a really interesting thread over at the Luxology forums about Grobotoan interesting 3D package.

I saw an older thread, but it was about an older version and didn’t say much. Here’s his main sketchbook thread: I find the results quite acceptable. There is a demo, and I’d be tutrial to hear your take on it. I view the heaviness of Groboto’s meshes as a similar “tool tax”: From the sounds of it, they’re also on the right track w.

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Of course I’m happy to answer any questions, and very interested in seeing any hybrid works you guys produce. Groboto By jwiedeAugust 13, in The Lounge. I’ve personally found Groboto to be a rather impressive tool, esp.

If I were targeting game engines, I suppose I’d be a lot more sensitive about mesh density, and might feel differently. In V3, they’ve introduced some pretty impressive new tools for general modeling, and as C4D folks are always looking for inexpensive modeling solutions, I tutoriao it was worth mentioning it here.

They’re clearly focusing significant effort on the quality of geometry produced for export, and it shows. Looks great, thanks for the heads up. Share this post Link to post Share on other sites. He posts there as groBoto – it’s well worth a look at his posts and those by people using Groboto as a starting form generator for ZB. Hehe, just like Beetlejuice, say Groboto enough times and Darrel shows up Keep in mind, the exported results from CSG packages can be heavy as well.

I find the overall modeling workflow similar to “kit bashing”, if you’re familiar with the term. Anyone else a Groboto user here?

This is going on the hit list. Why should they have all the fun?

Lately, I’m more concerned about edge flows for animation, and so far I’ve been groboho satisfied with Groboto’s mesh results. The geometry is really good but quite heavy when meshed for export. Posted August 13, The Luxology thread about Groboto is hereand one of the package’s developers is even active in it providing tips and tricks, and how to migrate between Groboto and Modo.

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By jwiedeAugust 13, in The Lounge. This topic is now closed to further replies. It offers some interesting modeling tools for procedural geometry generation, and elaborate boolean capabilities. On the surface, similar to the CSG approach of building up objects using parametric primitives, then combining tuutorial using booleans, to get the basic shapes wanted.

GroBoto v3

Can you give some general info about the modeling tools? Tuotrial September 4, When I get some time, I’ll give it a whirl. Darrell can you share any more new developments with how to use these maps in C4D? It looks interesting so I’ll check it out.

It all looks very good — some tutoeial intriquing possibilties discovered by leveraging GroBoto’s mesh structure with Phong Breaks, Selection Options, and Deformation Restrictions in C4D.

What are impressions of V3? Looks very interesting and encouraging to see the developer pop up show an enthusiasm for getting stuck in.

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